Something that will take in raw data and turn it into textures at runtime.
If you want to prevent asset ripping, you'll probably have to come up with your own asset handling functions.
If FFBE can't prevent it, then I really don't think an Indie can.īut back to the question. There are fewer people able to rip the assets now, but the 1 guy that's really good at it posts all of them online in the subreddit every time now. I believe this was to prevent people from ripping the assets early before an update and then posting them online, ruining any surprises.
I am, in general against trying to prevent this kind of things because it's time-consuming and largely pointless.įinal Fantasy Brave Exvius (JP version) started encrypting their assets a while ago.